kunludi.com: a multilingual interactive fiction environment written in javascript and node.js
We use here "ludi" as the local engine and "kunludi" as the message server (node.js).
Current state:
We use here "ludi" as the local engine and "kunludi" as the message server (node.js).
Current state:
- Server version where play online: www.kunludi.com
- Client version downloadable from github.com/forta/ludi_client
- Kernel languages: English (EN), Spanish (ES) and Esperanto (EO).
- Available games:
- "tresfuentes" (ES + machine traslation for ES and EO)
- "vampiro" (ES + machine traslation for ES and EO)
- "texel" (under development: EO)
- Documentation (only in Spanish by now):
- Where: at https://github.com/forta/ludi_client/tree/master/client/doc
- What: 1) how to do a ludi game; 2) how to traslate a finished game; 3) internal stuff
- 2016-feb: domain www.kunludi.com was created
- 2015: alpha state: game demo "las tres fuentes" is presented in xcomp3 (spanish competition for innovating text games)
- 2014: ludi as a proof of concept for mulilingual and collaborative text games
- Front-end improvements: easier game commands and chat system; better look in general.
- Server database for profile, game states and games storage.
- User authentication.
- Play as game guest: guest as a observer who can propose actions to active player. Afterwards: team game.
- Specific views for administrators.
- Client for mobiles and tablets.
- Game in the server side and simple MUD functionality.
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